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| Armed Assault Topics related to the game Armed Assault |
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Want to test my new ArmA mission? |
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03-01-2010, 06:26 PM
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#1
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Join Date: Feb 2010
Location: Denmark
Age: 18
Posts: 116
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Want to test my new ArmA mission?
Hello ArmA fellas. 
I just finished a mission for ArmA, but I need to test it in multiplayer with you guys some time.
It uses our standard mods - ACE, Queens Gambit and the Avgani 1.5 map.
If you are interested, please reply with a date where you are available. I would love if we were a few people - 3 or more, maybe - because I do not know about the difficulty yet.
It's a simple multi-objective cooperative mission, with re-spawning vehicles (at the cost of a ticket) and a few extra map objects for the squad leaders. 
Here's the objectives:
- destroy communications tower
- eliminate the Iraqi officer inside the stronghold
- Destroy the two T72A's and the ammo cache, near the office compound
- Find and report status of the German reporter, held captive in either; HOTEL A; HOTEL B; HOTEL C
- Eliminate insurgents near the farm
The location of the "German reporter" is random. I hope... 
There is only very basic scripting, since I am no guru, and I really hope it works in multiplayer.
I hope to hear from you soon!
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03-01-2010, 07:00 PM
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#2
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Join Date: Sep 2008
Location: northeren ireland
Age: 28
Posts: 350
Thanks: 1
Thanked 1 Time in 1 Post
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nice one cant wait to try it out
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03-01-2010, 08:41 PM
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#3
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Join Date: Feb 2010
Location: Denmark
Age: 18
Posts: 116
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-update-
Just tried out the beginning of the mission with Aztec and kickass this evening; there's a few minor bugs to be sorted out though.
If anyone can explain to me - i made a createVehicle trigger to respawn the vehicles. But it seems that it creates a vehicle for every player that's on the server, resulting in an over-flood of vehicles. The script is run on every local computer, which then gets synchronized to the server.
Anyone know how I can fix this bug?
I am thinking around the public variables? But I'm not sure... 
Anyways, it's just minor bugs so far. Still looking forward to test it some more with you guys. Also - it seemed a bit difficult, so team play and tactics may be crucial. Let's check it out soon. 
Goodnight!
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03-01-2010, 09:43 PM
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#4
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Join Date: Apr 2009
Posts: 306
Thanks: 5
Thanked: 2 | Posts: 2
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Cool...will have to put it on the server... ;-)..
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03-02-2010, 08:21 AM
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#5
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Join Date: Feb 2010
Location: Denmark
Age: 18
Posts: 116
Thanks: 0
Thanked: 0 | Posts: 0
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Haha, what was up with the server yesterday? And where were you? I played with kickasss and Aztec, but you weren't there?
Did you disable ACE for the server?
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03-03-2010, 09:01 PM
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#6
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Join Date: Apr 2009
Posts: 306
Thanks: 5
Thanked: 2 | Posts: 2
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Its back on and your map is on it ;-)... Seems pretty good but the server crashed yesterday...should be ok today...
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03-04-2010, 06:31 AM
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#7
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Join Date: Feb 2010
Location: Denmark
Age: 18
Posts: 116
Thanks: 0
Thanked: 0 | Posts: 0
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Oh, alright then. Hehe. I'll be home today, so I'll try to fix some minor flaws and the re-spawn bug. Also, let's play tonight?
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03-04-2010, 08:28 AM
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#8
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Join Date: Apr 2009
Posts: 306
Thanks: 5
Thanked: 2 | Posts: 2
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Sounds good to me... ;-)
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03-05-2010, 06:58 AM
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#9
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Join Date: Feb 2010
Location: Denmark
Age: 18
Posts: 116
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Okay. I believe that the vehicle re-spawn problem is about the script being called globally, instead of locally.
Anyone know anything about ArmA scripting?
I believe that I must define the vehicle variables with a local '_'. But I'm not sure.
Will need to test it again soon.
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03-05-2010, 09:16 AM
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#10
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Join Date: Apr 2009
Posts: 306
Thanks: 5
Thanked: 2 | Posts: 2
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which editing guide do you use?....i cant really help as i know nothing about scripting...when i made my map i used as much of the editing pdf as possible? Are you using this.........>>>>>?
http://www.armaholic.com/page.php?id=4847
Armed Assault Editing Guide - Deluxe Edition - English version
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