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 Want to test my new ArmA mission?
Unread 03-01-2010, 06:26 PM   #1
[SONAF]Ragerin
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Want to test my new ArmA mission?

Hello ArmA fellas.

I just finished a mission for ArmA, but I need to test it in multiplayer with you guys some time.

It uses our standard mods - ACE, Queens Gambit and the Avgani 1.5 map.

If you are interested, please reply with a date where you are available. I would love if we were a few people - 3 or more, maybe - because I do not know about the difficulty yet.


It's a simple multi-objective cooperative mission, with re-spawning vehicles (at the cost of a ticket) and a few extra map objects for the squad leaders.

Here's the objectives:
  • destroy communications tower
  • eliminate the Iraqi officer inside the stronghold
  • Destroy the two T72A's and the ammo cache, near the office compound
  • Find and report status of the German reporter, held captive in either; HOTEL A; HOTEL B; HOTEL C
  • Eliminate insurgents near the farm


The location of the "German reporter" is random. I hope...

There is only very basic scripting, since I am no guru, and I really hope it works in multiplayer.


I hope to hear from you soon!
 
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Unread 03-01-2010, 07:00 PM   #2
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nice one cant wait to try it out
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Unread 03-01-2010, 08:41 PM   #3
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-update-

Just tried out the beginning of the mission with Aztec and kickass this evening; there's a few minor bugs to be sorted out though.

If anyone can explain to me - i made a createVehicle trigger to respawn the vehicles. But it seems that it creates a vehicle for every player that's on the server, resulting in an over-flood of vehicles. The script is run on every local computer, which then gets synchronized to the server.

Anyone know how I can fix this bug?

I am thinking around the public variables? But I'm not sure...

Anyways, it's just minor bugs so far. Still looking forward to test it some more with you guys. Also - it seemed a bit difficult, so team play and tactics may be crucial. Let's check it out soon.

Goodnight!
 
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Unread 03-01-2010, 09:43 PM   #4
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Cool...will have to put it on the server... ;-)..
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Unread 03-02-2010, 08:21 AM   #5
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Haha, what was up with the server yesterday? And where were you? I played with kickasss and Aztec, but you weren't there?

Did you disable ACE for the server?
 
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Unread 03-03-2010, 09:01 PM   #6
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Its back on and your map is on it ;-)... Seems pretty good but the server crashed yesterday...should be ok today...
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Unread 03-04-2010, 06:31 AM   #7
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Oh, alright then. Hehe. I'll be home today, so I'll try to fix some minor flaws and the re-spawn bug. Also, let's play tonight?
 
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Unread 03-04-2010, 08:28 AM   #8
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Sounds good to me... ;-)
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Unread 03-05-2010, 06:58 AM   #9
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Okay. I believe that the vehicle re-spawn problem is about the script being called globally, instead of locally.

Anyone know anything about ArmA scripting?

I believe that I must define the vehicle variables with a local '_'. But I'm not sure.

Will need to test it again soon.
 
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Unread 03-05-2010, 09:16 AM   #10
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which editing guide do you use?....i cant really help as i know nothing about scripting...when i made my map i used as much of the editing pdf as possible? Are you using this.........>>>>>?


http://www.armaholic.com/page.php?id=4847

Armed Assault Editing Guide - Deluxe Edition - English version
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